Advice to GMsΒΆ

  • Offer a bargain whenever possible. It gets you fate points, and also pushes the game in fun directions.
  • Failure should never stop play. Failure should merely push play in a new direction.
  • Do not make players roll for anything unless you have a firm idea of how both success and failure might move the game forward.
  • Be prepared for players to go in unexpected directions with success. Roll with it.